This is an alpha playtest session of my newest game design, which covers World War I aerial dogfighting. The game is a hex-and-counter take with chit draws replacing movement plotting or igo-yugo movement phases - think of something between a souped up Richthofen's War and a much simplified Fighting Wings and you have the measure of it.
The playtest session will be ongoing through this block of time; I expect the individual dogfight games will take only 30 mins to an hour, so drop-ins are welcome. Email me at tprowell@gmail.com with questions!